AI Insights · Timothy · January 2023
Top 5 Pokemon Collector Games on iOS in Australia Q4 2022
Discover the performance trends of the top 5 Pokémon collector games on iOS in Australia during Q4 2022. Explore insights on downloads, revenue, and active users.
In this article, we delve into the performance of the top 5 Pokémon collector games on the iOS platform in Australia during the fourth quarter of 2022. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.
Pokémon GO experienced notable fluctuations in weekly revenue, peaking at approximately $170.8K in mid-October and late November. Downloads started around 7K per week, with a significant increase towards the end of December, reaching over 10K. Active users saw a peak of nearly 300K in early October, followed by a general decline, ending the quarter at around 243K.
Card Evolution: TCG hyper game showed a modest revenue growth towards the end of the quarter, with earnings of $15 to $16 in early December. Downloads peaked at over 7K at the end of October but gradually decreased to about 1.7K by the end of December. Active users followed a similar trend, peaking at nearly 7K at the end of October and declining to around 2.9K by the end of the quarter.
Pokémon UNITE had relatively stable revenue, generally hovering around $2.2K to $3.7K throughout the quarter. Downloads remained consistent, starting at around 2.5K in late September and ending at approximately 2.3K in late December. The game maintained a steady number of active users, with a slight increase from around 23.2K at the start of the quarter to about 23.8K by the end.
Monster Squad Rush did not generate any revenue during this period. The downloads were relatively stable, with minor fluctuations, peaking at about 1.3K in early October and late December. Active users remained consistent, starting at approximately 9.6K and ending the quarter at around 10.1K.
Pokémon TCG Live also did not generate any revenue in Q4 2022. Downloads showed a steady increase, starting at around 1K in late September and peaking at about 1.4K in late December. Active users saw an upward trend, beginning at about 1.9K and reaching approximately 3.4K by the end of the quarter.
For more detailed insights and comprehensive data, be sure to visit Sensor Tower.